Wargaming and the Education Gap: Why CyberWar: 2025 Was Created
By David Tyler Long
| March 23, 2020
Wargames have been an integral part of planning operations since the 19th Century. They are designed to teach and educate players on specific learning objectives using real-life problem sets to advance knowledge and understanding of those problems. With the increased focus on cyberspace operations in the past decade, wargaming is the key to teach cyber-based operations and prepare for the future. CyberWar: 2025 is an innovative and newly designed interactive wargame that brings together cyber practitioners, policy writers, and decision-makers to gain experience and understanding through iterative gameplay within a virtual environment.
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